|
Volume 8, Number 4 July/August 2000 Aerospace Technology DevelopmentSan Francisco Airport Goes VirtualA synthetic airport, created in the computer mind of a two-story NASA simulator, will help San Francisco airport, one of the countrys largest and most complex, plan changes to increase its efficiency. The San Francisco International Airport (SFO) Commission has selected NASAs FutureFlight Central, the worlds only walk-in, full-scale, 360-degree airport simulator, to evaluate new tower positions, runway configuration and aircraft movements before new construction begins. NASAs FutureFlight Central hopes to save airports costly design errors by permitting them to easily experience different, highly realistic versions of their airport design and, most importantly, observe how real people work inside these future environments, said Dr. Paul Kutler, deputy director of the NASA Ames Information Systems Directorate. The virtual simulator is located at Ames Research Center, Moffett Field, California. The facility can house as many as a dozen air traffic controllers, and it can represent the busiest U.S. airport towers in size and capability. NASAs FutureFlight Central allows SFO to preview potential tower locations before any concrete is poured, said Peg Devine, deputy airport director for SFOs Air Field Development Bureau. This is part of SFOs continuing commitment to deploy the appropriate technology advances to address our rising air passenger levels as well as decrease delays. Airport officials say they chose the NASA simulator to help plan airport changes to increase both efficiency and total air traffic capacity. Using the one-of-a-kind airport testing facility, SFO airfield planners, Federal Aviation Administration air traffic controllers and others will help to select the best location for a new tower. Engineers can identify future problems and can try solutions in a safe setting, the computers virtual world, said Nancy Dorighi, who manages the facility at Ames.
The simulators artificial world changes in real time. Scenes evolve in the same manner that real-world changes occur. In the computer world, airplanes not only come and go, but weather changes. Consoles are at each controllers location showing radar, weather maps, runway lights and touch-screen controls, as well as other readouts. We are able to represent any airfield in existence or as planned for the future, said Dorighi. We can measure the impact of a change on the airports capacity, and let the controllers try it first-hand, all before anything is built. After putting a new airport data set into the computers, FutureFlight researchers can switch to the new artificial airport in moments. Rearranging furniture in the simulator will take longer than activating a new computerized airport, NASA technicians noted. Other unique features of NASA FutureFlight Central include: the capability to move the tower eye point to any location, including a pilot eye view; precise controls to simulate weather, time-of-day, cloud coverage and lighting; a voice and data communication network, allowing ground-to-tower and air-to-tower human interaction; and video record and playback, allowing analysis of human performance and decisions. More information about FutureFlight Central is available on the Internet at: http://ffc.arc.nasa.gov NASA Official: Jonathan Root Web Designer: Shawn Flowers |
|||